
Riftforge is pleased to announce the creation of the first super rare mount, imaginatively called the Super Rare Rhino by the Guardians (or colloquially known as the Easterhino).
The new mount’s special features include a vastly increased hearing range as well as the first fully operational camouflage suit, apart from the ones used by the elite assassins. The suit assumes the Easterhino is ridden anywhere pink or purple.
The only downside is that this new mount is still very temperamental, so additional training is required before one rides it to battle. To get a passing mark on the test, it needs to go a mile without breaking a single egg.
Remember to sign up below for early delivery of the first fully trained Easterhinos. Hopefuls estimate the Egg-Mile test will be passed within a year!
Note: Easterhinos first appeared on April 21, 2011 as a teaser unit to mark Easter. No actual Easterhino mounts exist yet but other special mounts in more subdued colors will be introduced soon.
During the playtest, you will be able to improve your troops. Commander upgrades happen automatically, while trooper upgrades require you to visit Riftforge barracks in order to hire veteran troops.
The playtest takes you through 30 levels of experience. Every ten levels, your commander will be automatically upgraded. At level thirty, your commander will be upgraded automatically to the maximum commander veterancy.
All troops have three, easily distinguishable levels of veterancy. For ease of reference during playtesting, we have dubbed them: GREEN, BLUE, and RED.
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Usually described as glass cannons, the Rangers sacrifice speed and armor protection for more firepower.
Being a Ranger requires a deep understanding of your enemies. Anticipating enemy movements allows you to set up deadly ambushes or saturate choke points with fire.
All Rangers are deadly marksmen who love nothing more than setting up a perfect ambush: one with plenty of enfilade or cross fire.
- Inflicts fire damage to a single enemy
- Increases rate of fire
The first to engage the enemy, the Raiders excel in breaking enemy formations by a combining camouflage, lightning attacks, and feigned retreats.
As a Raiders, your role is versatile: from a light scout and stalker to pursuer and finisher. Your advantages are speed, stealth, and burst damage. Finishing off a weakened enemy is definitely one of the Raiders' favorite tasks.
The Raider core units specialize in hit-and-run tactics. The key is to poison and weaken as many enemies as possible.
- Poisons an single enemy
- Leaps to a new position
The Guardians represent the vanguard of the Riftforge Operations Command.
Naturally, some of their most powerful skills focus on protection and defense. However, it will be foolish to underestimate the Guardian's damage-dealing abilities.
A Guardian's principal role is to pin down the main column of the enemy. In addition, they're tasked with saving lightly armored units from being overrun by enemy forces.
- Slows down a single enemy unit
- Increases the chance to block incoming attacks
The first couple of ballistae have been captured, dismantled, and hauled all the way from a forward Caldarian outpost.
Once Ranger command got word of it, they immediately requisitioned them to include a ballista-training course in the Rangers’ curriculum at Mistral Isle.
Taking full advantage of the increased range and armor penetration of the ballistae, the first operational battalion distinguished itself again and again. They earned their nickname during the defensive operations in grid 88, Riftforge’s home turf. Read more »