As a tribute to Steve Jobs, we are re-affirming our commitment to supporting a seamless gaming experience on all Apple devices.
Riftforge already runs natively in Safari on both iOS as well as MacOS. There is no need for plug-ins or add-ons and especially, there is no need for Adobe Flash.
Furthermore, the battlefield maps have been optimized for narrow displays, so when there's scrolling, it's mostly vertical. The interface elements like minimaps and battlelogs can be toggled on/off in the options panel in order to maximize screen real estate.
Yet, some challenges remain. Selecting units is sometimes difficult on 3" displays. Using skills is slower for the same reason.
We are hopeful that once iPhones and iPods are upgraded to the new 4"+ screens, playing Riftforge on these devices will be as easy as playing on an iPad.
Disclaimer: The screenshots you see are actual game screenshots. They are taken on a computer and then overlayed on the respective device. The reason we haven't photographed the device itself is that pixel art is terribly misrepresented when re-sized or re-sampled in any way (see actual iPad photo).
Steve Jobs: We are really saddened by Steve's untimely departure. He is a constant source of inspiration. He also influenced directly some of our technical decisions (e.g. his thoughts on Flash). We truly believe that keeping our commitment to make this RPG available to all Apple fans is the best way to honor Steve's legacy. Rest in peace, Steve!
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