Icecrest Gulf: Online RPG
Icecrest Gulf

The Southern warzone comprises Icecrest Gulf and the surrounding coastal areas.

Bitterly contested by a dozen (somewhat) sentient species, the zone covers over 500,000 square klicks of windswept icebergs, islands, marshlands, and mountains.

Each warzone on Riftforge’s map is subdivided into nine sectors, which are referred to by their grid coordinates. Read more »

Nightblades: Riftforge online
Nightblades in broad daylight

The Templar network of agents allows them to recruit “local assets” and enroll them in their indoctrination program.

Rumors abound about a secret training track with a notoriously low survival rate that produces a handful of elite Black Ops operatives.

Nightblades

The Nightblade's captain was held in the Order’s dungeon for a month. He was charged with organizing his elite assassins into squads that were robbing small merchants at night. The charges were dropped after all three witnesses were found dead at first light.

Unlike the charges, the nickname stuck. As did the captain, who liked the Order’s dungeon so much, he moved his headquarters there. His assassins’ lair is now a sanctified place, ideal for Aguta worship. Read more »

Elite Templar Assassins: Riftforge onlineThe Order of Aguta’s Temple is an ancient organization indigenous to Manirak. Recently though, it was taken over by Riftforge. Even with new management, the Templars continue to look at the Sisterhood and the Guild as insolent upstarts.

From time immemorial, the Order has been taking care of the mortally wounded and terminally ill in an efficient, if not always a very humane manner.

Yet, the Templars’ primary focus remains thwarting the heretics. The most grievous affront to Aguta (meaning simply the Creator) is tempering with the natural world, whether in the form of creating constructs (organisms patched together from different creatures) or abominations (twisting the nature of a creature). Read more »

Wreckers: Online RPG game
Wreckers on patrol

When it comes to equipment, the Mercantile Guild has access to the best of the best.

It is no surprise that the best loot ends up in the Guild's vault, considering they control all imports from Manirak.

Bridgeburners

These elite grenadiers have built a fearsome reputation, despite the fact that ice bridges on Manirak are rather slow to catch a flame. They argue the name comes from their complete dedication to the Guild, which requires them to sever all family ties.

Bartenders disagree. If you ask them, the bridgeburners party like their days are numbered, which leaves no time for family duties. Read more »

Online RPG Guild troops: Wreckers
Guild troops: Wreckers

The Guild started with the claimed "discovery" of a major religious artefact – Tornar’s hammer. As the hammer became a reason for a pilgrimage, the Guild soon found itself in the middle of a flourishing market of all things Manirak – from cheap religious reproductions to rare goods and resources.

The Guild exercises tight control over all Manirak artefacts through their version of a Customs House. Despite rivalry with the Sisterhood and the Templars, maintaining good relations with the Guild ensures that Manirak loot is processed in a quick and efficient manner.

Naturally, each Guildsman is a certified craftsman and a professional trader. Jewelers and goldsmiths are especially common, as the need to identify precious items is paramount in Riftforge. Read more »

Reavers: Online RPG
A winged Reaver vanguard

The Sisterhood spares no expense to get their hands (fingers or no fingers) on the best battalions Riftforge has to offer.

The harsh reality is that on Manirak, even the most formidable Sisters live and die by the sword. It always pays off to have the best swords by one's side.

Reavers

The Reavers are a female-only battalion of elite raiders recruited directly from the Sisterhood’s acolytes. They are often credited with the initial introduction and subsequent perfection of hit-and-run tactics.

The flip side is that the Sisterhood is flooded with complaints from regular troops claiming that when the battle heats up, the Reavers focus on the running part a lot more than they do on hitting the enemy. Read more »